Deathknight Skill Set Breakdown!:
AUTO ATTACK
2 second cool down
A basic attack, taught to all adventurers.
CHILLING STRIKE
5 mana, 5 second cool down
The chill of death seeps into your foe. Death's Chill causes more damage over time for each stack of this skill. Stacks up to 5 times.
You will notice that this skill doesn't do any damage on it's own. It's not actually an attack, it just applies Death's Chill up to 5 times and each time you stack it, the DoT from the skill gets a little stronger. Considering that this skill affects every other usable skill, do not underestimate its importance. Plus, the DoT gives you Mana...
FROST FANG
15 mana, 8 second cool down
This moderate strike causes Frostbite, a damage over time effect that also slows your foe's attack speed. Enemy haste reduced more with more stacks of Death's Chill.
This skill IS an attack PLUS it has a DoT AND it slows your foe down. Your target's haste will get debuffed more with more stacks of Death's Chill but it will consume all the stacks of Death's Chill so you will want to reapply them quickly. Plus, the DoT gives you Mana...
DEATH GRIP
25 mana, 18 second cool down
A powerful strike that causes Deathgrip. Your foe feels the life slowly crushed out of them causing damage over time and reducing their damage. Enemy damage reduced more with more stacks of Death's Chill. Has a small chance to cause a 6 second stun.
This skill is also an attack, a strong one, PLUS it applies yet another DoT AND it applies a fairly strong damage debuff to your foe which gets stronger with more stacks of Death's Chill AND ALSO it has a small chance to stun your opponent for 6 seconds which is just the cherry on top of this skill. It's expensive and the cooldown is pretty long but it's worth it. Plus, the DoT gives you Mana...
DEATH'S MIGHT & RUTHLESS
Rank 4 passives
Increase STR STAT by 12%
Increase CRIT CHANCE by 12%
More damage and more chance to crit. Since it's a Member Class you get a full 12% of both.
DEATH SHROUD
30 mana, 20 second cool down
You tap into the power of Death to pull your form back together. Causes you to heal over time, and significantly increases your damage resistance, but also slows your attack speed and reduces your damage output and crit chance while you are regenerating. Amount healed increases with stacks of Death's Chill.
Here is your "turtle heal". You cast a Heal Over Time (HoT) on yourself, and cut all damage you take by a very large amount, but everything has a price. You will also nerf your outgoing damage and lower your own crit % while the heal is in effect. Basiclly, you take yourself out of the fight for a few seconds to regenerate.
The heal also gets stronger with stacks of Death's Chill but like the other skills this one also eats the entire stack so you really have to decide where and when to use your stacks. The skill is very expensive and has a very slow cooldown but it's very useful. At level 45 with full level Fighter Enh I was healing for about 150 a tick, and with a full stack of Death's Chill I was seeing upwards of 400 a tick!
FINAL WORD
Rank 10 passive
Rarely, a frozen wave explodes out of you smiting your foe with all of the finality of death itself.
At rank 10, you suddenly gain a power that goes off randomly, costs no mana and does MASSIVE damage to a single target. You've seen this skill before but with a totally single target class like this it's really the best place for it.
And there it is... DeathKnight Class. Aranx said that after the armor he will probably have time for some matching set pieces (Helm, weapon and/or cape) which will also go into DoomWood Rep at Rank 10 and also be for you Members Only.
Announcements:
- Zombie Quibble gets a buff including the Zombie Quibble bank pet! (ULTRA Rare!)
- Shadow Steel armour (Comes with the Shadowscythe mousepad)
Shadowscythe Mousepad |
Shadow Steel Armour |
Zombie Quibble bank pet |